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Public Member Functions | |
| virtual | ~abstract_light_node ()=0 throw () |
| Destroy. | |
| virtual void | renderScoped (openvrml::viewer &viewer) |
| Render this node as scoped. | |
| virtual abstract_light_node * | to_light () const |
| Downcast to a light node. | |
| float | ambient_intensity () const throw () |
| Ambient intensity. | |
| float | intensity () const throw () |
| Intensity. | |
| bool | on () const throw () |
| Whether the light is on. | |
| const openvrml::color & | color () const throw () |
| Light color. | |
Protected Member Functions | |
| abstract_light_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | |
| Construct. | |
Protected Attributes | |
| exposedfield< sffloat > | ambient_intensity_ |
| ambientIntensity exposedField. | |
| exposedfield< sfcolor > | color_ |
| color exposedField. | |
| exposedfield< sffloat > | intensity_ |
| intensity exposedField. | |
| exposedfield< sfbool > | on_ |
| on exposedField. | |
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Destroy.
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Construct.
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Render this node as scoped. The default version of this method does nothing.
Reimplemented in openvrml::vrml97_node::point_light_node, and openvrml::vrml97_node::spot_light_node. |
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Downcast to a light node.
Reimplemented from openvrml::node. |
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Ambient intensity.
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Intensity.
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Whether the light is on.
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Light color.
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ambientIntensity exposedField.
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color exposedField.
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intensity exposedField.
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on exposedField.
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