, including all inherited members.
| Activate()=0 | iShaderProgram | [pure virtual] |
| AddRefOwner(void **ref_owner) | scfImplementation< csShaderProgram > | [inline, virtual] |
| commonTokens | csShaderProgram | [protected] |
| Compile()=0 | iShaderProgram | [pure virtual] |
| Deactivate()=0 | iShaderProgram | [pure virtual] |
| DecRef() | scfImplementation< csShaderProgram > | [inline, virtual] |
| description | csShaderProgram | [protected] |
| doVerbose | csShaderProgram | [protected] |
| DumpProgramInfo(csString &output) | csShaderProgram | [protected] |
| DumpVariableMappings(csString &output) | csShaderProgram | [protected] |
| GetParamFloatVal(const iShaderVarStack *stacks, const ProgramParam ¶m, float defVal) | csShaderProgram | [inline, protected] |
| GetParamTransformVal(const iShaderVarStack *stacks, const ProgramParam ¶m, const csReversibleTransform &defVal) | csShaderProgram | [inline, protected] |
| GetParamVectorVal(const iShaderVarStack *stacks, const ProgramParam ¶m, const csVector4 &defVal) | csShaderProgram | [inline, protected] |
| GetProgramData() | csShaderProgram | [protected] |
| GetProgramNode() | csShaderProgram | [protected] |
| GetRefCount() | scfImplementation< csShaderProgram > | [inline, virtual] |
| IncRef() | scfImplementation< csShaderProgram > | [inline, virtual] |
| Load(iShaderDestinationResolver *resolve, iDocumentNode *node)=0 | iShaderProgram | [pure virtual] |
| Load(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0 | iShaderProgram | [pure virtual] |
| objectReg | csShaderProgram | [protected] |
| operator=(const scfImplementation &) | scfImplementation< csShaderProgram > | [inline] |
| ParseCommon(iDocumentNode *child) | csShaderProgram | [protected] |
| ParseProgramParam(iDocumentNode *node, ProgramParam ¶m, uint types=~0) | csShaderProgram | [protected] |
| programFile | csShaderProgram | [protected] |
| programFileName | csShaderProgram | [protected] |
| programNode | csShaderProgram | [protected] |
| ProgramParamType enum name | csShaderProgram | [protected] |
| QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [inline, virtual] |
| RemoveRefOwner(void **ref_owner) | scfImplementation< csShaderProgram > | [inline, virtual] |
| ResetState()=0 | iShaderProgram | [pure virtual] |
| ResolveBufferDestination(const char *) | csShaderProgram | [inline, virtual] |
| ResolveTU(const char *) | csShaderProgram | [inline, virtual] |
| scfClassType typedef | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [protected] |
| scfImplementation(csShaderProgram *object, iBase *parent=0) | scfImplementation< csShaderProgram > | [inline] |
| scfImplementation(const scfImplementation &) | scfImplementation< csShaderProgram > | [inline] |
| scfImplementation2(csShaderProgram *object, iBase *parent=0) | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [inline, protected] |
| scfImplementationType typedef | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [protected] |
| scfObject | scfImplementation< csShaderProgram > | [protected] |
| scfParent | scfImplementation< csShaderProgram > | [protected] |
| scfRefCount | scfImplementation< csShaderProgram > | [protected] |
| scfRemoveRefOwners() | scfImplementation< csShaderProgram > | [inline, protected] |
| scfWeakRefOwners | scfImplementation< csShaderProgram > | [protected] |
| SetupState(const csRenderMesh *mesh, csRenderMeshModes &modes, const iShaderVarStack *stacks)=0 | iShaderProgram | [pure virtual] |
| strings | csShaderProgram | [protected] |
| synsrv | csShaderProgram | [protected] |
| variablemap | csShaderProgram | [protected] |
| WeakRefOwnerArray typedef | scfImplementation< csShaderProgram > | [protected] |
| ~iBase() | iBase | [inline, protected, virtual] |
| ~scfImplementation() | scfImplementation< csShaderProgram > | [inline, virtual] |
| ~scfImplementation2() | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [inline, protected, virtual] |