Views & Cameras
[Crystal Space 3D Engine]
Classes | |
| class | csFogInfo |
| Information for vertex based fog. More... | |
| class | csRenderContext |
| This structure keeps track of the current render context. More... | |
| struct | iCamera |
| Camera class. More... | |
| struct | iCameraPosition |
| A camera position. More... | |
| struct | iCameraPositionList |
| A list of camera position objects. More... | |
| struct | iCameraSectorListener |
| Implement this interface if you are interested in learning when the camera changes sector. More... | |
| struct | iRenderView |
| This interface represents all information needed to render some object in a current draw context. More... | |
Defines | |
| #define | CS_VEC_BACKWARD csVector3(0,0,-1) |
| #define | CS_VEC_DOWN csVector3(0,-1,0) |
| #define | CS_VEC_FORWARD csVector3(0,0,1) |
| #define | CS_VEC_LEFT csVector3(-1,0,0) |
| #define | CS_VEC_RIGHT csVector3(1,0,0) |
| #define | CS_VEC_ROT_LEFT csVector3(0,-1,0) |
| #define | CS_VEC_ROT_RIGHT csVector3(0,1,0) |
| #define | CS_VEC_TILT_DOWN (-csVector3(-1,0,0)) |
| #define | CS_VEC_TILT_LEFT (-csVector3(0,0,-1)) |
| #define | CS_VEC_TILT_RIGHT (-csVector3(0,0,1)) |
| #define | CS_VEC_TILT_UP (-csVector3(1,0,0)) |
| #define | CS_VEC_UP csVector3(0,1,0) |
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